Space Pirate Trainer was one of the first titles released for the Vive. It’s a wave based shooter set in a space environment. It’s fast paced, looks great and it’s very fun … but it’s bloody hard too!
You’re standing on a platform in space, gun in each hand and a shield on your back. In front of you a little, almost cute, robot alien pops up from below the platform, you draw your guns and begin to fire lasers at it. BAM, he explodes. Wave 1 completed. “I’m not bad at this” you think to yourself. That is until you get to about wave 5, then you realise that you’re not that good at this after all.
As is tradition with wave based shooters, it starts off slow and it gradually gets harder as you progress. Now, I’m not sure if this is just me but it seems like the difficulty ramps up a little too fast. Of course, I could just be rubbish.
Playing the game itself is very fun, and you can get a little sweaty if you put your heart into it! The controls are excellent, with the guns feeling nice to shoot. Click on the trackpad and you can change the ammo type of each gun, from single shot, semi-auto, auto and “frickin’ laser” modes. Reach behind you and you can pull out a shield to deflect the incoming bullets if you’re dodging skills are lacking. Another really nice touch is if you hold the gun close to your face and look through the sights, you can a little targeting screen which actually works!
There are leaderboards so you can compete with your friends. There’s also local leaderboards so you can compete in local competition which is always nice as I’m sure, like most Vive owners, my friends haven’t purchased one yet, they are always using mine instead!
The only downside to this game so far is the repetitive nature of it. It’s a problem with the genre rather than the game itself, wave based shooters tend to get a bit repetitive. Yes, there are achievements and the leaderboards help, but it’s doing the same thing over and over. Zombie Training Simulator is a good example of a wave based shooter that tries to prevent this repetitiveness by adding in skill shooting levels, and weapons that are unlocked as you shoot more targets. It adds something to aim for and when you obtain it, changes the game a little. Space Pirate Trainer, from what I’ve seen, doesn’t have this and it is the same thing over and over. As I said, that’s the nature of the genre, not of the game itself, but I don’t think this is a game that I’ll come back too that often.
Space Pirate Trainer is an excellent, polished, fast and fun wave based shooter that offers a lot of excitement, and challenge, however the wave based nature of it and apparently difficulty doesn’t have me coming back for more. If you’re a fan of wave based shooters and don’t suck at them, this is the game for you.
Title: Space Pirate Trainer